![]() Game Development: The Jonathans - the founders of SadSquare - are doing the bulk of the game development, which means that all of the gameplay programming, event scripting, 3D environments, and most of the animations and sound design for Visage are being handled completely in-house, without the need to hire any outside programmers or level designers. We’re actually very lucky because the team we have, combined with the nature of our game, make it completely feasible for us to create Visage just by meeting our basic Kickstarter goal.
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